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{"Files": {"chapter_01_-_example_files.zip": 77002, "chapter_02_-_example_files.zip": 236873, "chapter_03_-_example_files.zip": 159958}, "03 Mass.m4v": 30691357, "03 Mass.mp3": 7044120, "02 Forces.m4v": 67438990, "02 Forces.mp3": 12169272, "18 Grain ...
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{"otls.zip": 44592, "chapter_01.zip": 128537, "chapter_02.zip": 1220439, "chapter_03.zip": 184771982, "03-RBD Setup from scratch": {"20-Collision geometry.mp3": 8777760, "20-Collision geometry.mp4": 271459268, "15-Set active attribute.mp3": 5883240, "15- ...
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{"22. HQ.mp3": 9661008, "22. HQ.mp4": 24786164, "4. Setup.mp3": 16002456, "4. Setup.mp4": 56761554, "19. Setup.mp3": 16973568, "19. Setup.mp4": 48793792, "21. Smoke.mp3": 11286216, "21. Smoke.mp4": 36490290, "5. Refine.mp3": 5725344, "5. Refine.mp4": ...
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{"Files": {"chapter4_-_otls.zip": 44592, "chapter_01_example_files.zip": 58603, "chapter_02_-_example_files.zip": 61193, "chapter_03_-_example_files.zip": 222290, "chapter_05_-_example_files.zip": 29082615}, "Q & A.txt": 2369, "23 Chipping.m4v": 24826876, ...
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{"9. Conclusion.mp3": 5017560, "9. Conclusion.mp4": 53786857, "4. Basic setup.mp3": 15164064, "4. Basic setup.mp4": 80051831, "1. Introduction.mp3": 1076016, "1. Introduction.mp4": 10288107, "8а. Render Setup.mp3": 10037472, "8а. Render Setup.mp4": ...
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{"completeRig.zip": 144869081, "deltWalkThru.zip": 31498717, "spineRibcage.zip": 12666769, "mirroringTools.zip": 78573905, "shoulderGirdle.zip": 10278671, "01. Introduction.mp3": 2642448, "01. Introduction.mp4": 21196424, "32. Friction Map.mp3": 1924752, " ...
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{".pad": {"44495": 44495, "50790": 50790, "74165": 74165, "86232": 86232, "100175": 100175, "199384": 199384, "201463": 201463}, "hip-files.zip": 223637, "PBD Cloth Tearing in Houdini.mp4": 2783409, "PBD Cloth Tearing in Houdini_2.mp4": 132600369, "PBD ...
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... 1010916, "1011280": 1011280, "1048483": 1048483}, "CGCircuit - Crowds for Feature Film_Part 1 ... and Avoiding Obstacles.MP4": 83343772}, "CGCircuit - Crowds for Feature Film_Part 2 ... Collision Layers.MP4": 102655492}, "CGCircuit - Crowds for Feature Film_Part 3 ...
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{"~Get Your Files Here !": {"hip-files": {"03_InsideTheSolver.hip": 327456, "05_MeshingTheCloth.hip": 441293, "02_NoiseUpTheStrength.hip": 149582, "06_RetainingTheFibers.hip": 453400, "01_SettingUpAttributes.hip": 84185, "04_ArtDirectingTheCloth.hip": ...
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{"~Get Your Files Here !": {"Bonus Resources.txt": 386, "01 Classic dop setup.mp4": 209092295, "chapter_01_example_files": {"lesson_01_example_files": {"example_01.hipnc": 896230}, "lesson_02_example_files": {"example_01.hipnc": 960882}}, " ...
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{"04 - Add Cracks.mp3": 10038961, "04 - Add Cracks.mp4": 85119384, "02 - Crack Curves.mp3": 7976305, "02 - Crack Curves.mp4": 59327870, "05 - Soil and Dust.mp3": 16495921, "05 - Soil and Dust.mp4": 165033821, "01 - Crack Effect Preview.mp4": 4079453, "03 - ...
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{"03. Skin": {"06. Fade Mask.mp4": 93028034, "07. Hair area.mp4": 48601933, "03. Simulation.mp4": 40598715, "02. Constraints.mp4": 92499330, "05. Mask attribute.mp4": 39619429, "04. Post simulation.mp4": 203236752, "01. Skin idea, collider tweak.mp4": ...
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{"CGC_Hella_pose.jpg": 277773, "3D Character Art for Games I": {"y_386b17c9.jpg": 75370, "maxresdefault.jpg": 264086, "3D Character Art for Games - Vol. 1 - 720P.mp4": 741983387}, "3D Character Art for Games V": {"20 - Conclusion.flv": 4311592, "01 - ...
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{"Conclusion.mp3": 1053552, "26 - Ground.mp3": 8039352, "26 - Ground.mp4": 110974848, "Compositing.mp3": 2305704, "2 - Overview.mp3": 2047056, "2 - Overview.mp4": 15109125, "24 - Grain P1.mp3": 35787984, "24 - Grain P1.mp4": 384685943, "24 - Grain P2.mp3": ...
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{"2 - Vectors and Matrices": {"01 - Vectors.flv": 21168982, "01 - Vectors.mp3": 7345631, "02 - Matrices.flv": 97650421, "02 - Matrices.mp3": 15224998}, "1 - Introduction and Coordinate Systems": {"01 - Introduction.flv": 42050125, "01 - Introduction.mp3": ...
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{"Materials.zip": 238683, "Lesson_1_edit.mp4": 260546189, "Lesson_2_edit.mp4": 175155705, "Lesson_3_edit.mp4": 346887698, "Lesson_4_edit.mp4": 607696463, "Lesson_5a_edit.mp4": 251925971, "Lesson_5b_edit.mp4": 491846157, "Lesson_6a_edit.mp4": 514959176, " ...
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{"ProjectFiles": {"Reference": {"Keys.jpg": 131933, "DSC00262.dng": 28928854, "DSC00263.dng": 28761982, "DSC00265.dng": 28347758, "DSC00266.dng": 28464302, "DSC00268.dng": 27773724, "DSC00270.dng": 26967826, "DSC00275.dng": 28327394, "DSC00276.dng": ...
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{"PHG101_V1_Introduction.mkv": 354693838, "PHG101_V14_3D_Map_Baking.mkv": 265012440, "PHG101_V24_3D_Mesh_Setup.mkv": 335756920, "PHG101_V13_Zbrush_Exports.mkv": 84775301, "PHG101_V15_Maya_Base_Camp.mkv": 42775945, "PHG101_V26_VR_Walkthrough.mkv": 13062052, ...
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{"PHG102_V13_Patch_Fix.mkv": 299381529, "PHG102_V17_Unreal_VR.mkv": 13306865, "PHG102_V3_Stage_Build.mkv": 104431617, "PHG102_V2_Softbox_Setup.mkv": 180596336, "PHG102_V14_Xnormal_Baking.mkv": 34968798, "PHG102_V10_Post_Processing.mkv": 58130828, " ...
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{"11. sts 103 l11 oil mesa overview.mkv": 584257896, "7. sts 103 l7 base color building.mkv": 159660521, "9. sts 103 l9 normal map blending.mkv": 129087623, "1. sts 103 l1 introduction to depth.mkv": 40905022, "6. sts 103 l6 material mask building.mkv": ...